Game Designer, System - Unpublished R&D Product (Contract)
- Location
- Guangzhou, China (China)
- Workplace
- Not stated
- Team
- CN Game Studio
- Posted
- 2026-05-19 (5mo ago)
- Source
- Riot Games's career page (Greenhouse)
- Last checked
- 2026-11-10 (just now)
About the role
作为一名系统策划,您需要以玩家为中心,完善系统框架,设计富有策略深度的玩法,持续优化成长体验与动力体系,为产品生命周期注入源源不绝的新鲜感。您将与团队高效协作,推动高质量交付并持续提升团队创新能力。 我们是谁 我们以玩家体验为根本,不断追求设计创新。这里是你释放创新想法、赋能核心系统、改变传统玩法生态的大舞台。如果你渴望挑战、热爱运营和创新,期待你加入我们并共创未来! 您的影响 推动系统创新与落地 将创意转化为高落地性的系统方案,主导原型验证与功能优化,不断提升成长体系与城池玩法的策略深度。 跨团队协作推动优质交付 联合美术、程序、数值、UI等多团队,保障系统设计与开发同步迭代、品质稳定,并持续聚焦用户体验提升。 数据驱动与行业洞察 关注市场标杆产品及行业趋势,结合数据分析和玩家反馈持续优化系统内容与成长曲线,提升竞争力与可玩性。 岗位职责 联合数值策划完成系统数值结构、资源分配及发展节奏的详细设定,实现公平性与可玩性平衡。 跟踪竞品并提炼差异化优势,提出玩法创新点,高效转换为可执行的功能方案,推动快速迭代与落地。 配合研发、美术等协作团队,确保方案落地还原度和功能流畅,持续推动体验打磨和流程优化。 收集数据、分析玩家反馈,系统性评估和优化设计内容,推动城池发展和核心系统可持续进化。 任职要求 本科及以上学历,2年以上系统策划相关经验,参与过上线产品的核心系统设计与迭代优先。…
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