Principal 3D Character Artist - Unpublished R&D Product
- Location
- Los Angeles, USA (United States)
- Workplace
- Not stated
- Level
- Staff / Lead / Principal
- Team
- Riot Discovery Studio
- Posted
- 2026-09-09 (2mo ago)
- Source
- Riot Games's career page (Greenhouse)
- Last checked
- 2026-11-10 (1h ago)
About the role
As a Principal 3D Character Artist at Riot, you will bring characters to life by crafting and texturing high fidelity models. You will help build some of the most iconic characters and cosmetics in the world of gaming. Your sculpting and texturing skills, artistic eye, and understanding of anatomy, form, and color will make you one of our key style advocates for the game you’re working on. Working within both technical and design constraints, you will use your knowledge of proportions, anatomy and readability to ensure models are optimized in game.…
Read the full posting and apply on Riot Games's own site
A free account opens 5 complete job posts, apply links included, and searches every role we index by title, company, country, workplace, level and pay. No card needed.
Create a free account Log inMore open roles at Riot Games
- Director, Machine Learning Engineering - AI Foundations · Los Angeles, United States
- Principal Program Manager, Strategy & Operations (12 Month Contract) · Dublin, Ireland
- Senior Manager, Software Engineering (Graphics) - League of Legends · Los Angeles, United States
- Music Supervision & Partnerships Lead, CN/APAC · Shanghai, China
- Associate Art Director - League Cosmetics · Los Angeles, United States
- Senior Game Product Manager - Unpublished R&D Product · Los Angeles, United States
Details come from the employer's career page and may change. Confirm them on the employer's site before applying. Report or request removal · How JobsScanner works