Staff Software Engineer, Gameplay - Unpublished R&D Product
- Location
- Guangzhou, China (China)
- Workplace
- Not stated
- Level
- Staff / Lead / Principal
- Team
- CN Game Studio
- Posted
- 2026-05-15 (5mo ago)
- Source
- Riot Games's career page (Greenhouse)
- Last checked
- 2026-11-10 (just now)
About the role
拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: 主导核心玩法系统的设计与实现,对关键模块结果负责 与设计、美术及产品协作,将需求转化为可落地的工程方案 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 识别开发瓶颈,推动工具与流程改进以提升团队效率 在团队内提供技术指导,提升整体工程质量与实践水平 参与跨团队协作,推动关键目标对齐与落地 将 AI Agent 应用于实际开发流程,提升研发效率 必备条件: 本科及以上学历,计算机相关专业优先 6–8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线) 精通 C++,具备扎实的工程能力与良好的代码习惯 能独立负责系统设计与落地,并在复杂项目中做出关键技术决策 有良好的调试与性能优化经验 具备玩家视角,能理解技术决策对体验的影响 具备扎实的 Unreal 开发经验(在一到两个方向有深度): 熟悉 Gameplay Framework,能进行合理的系统设计与实现 能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验 具备与时俱进的 AI…
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