技术美术,渲染 - Unpublished R&D Product (Contract)
- Location
- Shanghai, China (China)
- Workplace
- Not stated
- Team
- CN Game Studio
- Posted
- 2025-07-25 (15mo ago)
- Source
- Riot Games's career page (Greenhouse)
- Last checked
- 2026-11-10 (just now)
About the role
作为一名渲染技术美术师,你的主要职责是支持美术团队进行美术资产原型开发,使他们能够在游戏中实现创作。你将与所有美术部门的艺术家合作,从角色、场景、特效到灯光,确保资产符合技术管线的要求。你将与各个艺术部门紧密协作,参与标准化并优化游戏内资产、材质、着色器和可扩展开发管线的生产流程。 在研发部门担任渲染技术美术师,你将向技术美术负责人汇报,并与技术美术、美术和程序团队合作,构建支持游戏美术风格的材质和着色器。你还将参与灯光和资产优化,同时通过开发工具和管线为美术人员提供支持,帮助他们改进工作流程,减少技术障碍和低效环节。在具备渲染基础的同时,若你在 UE5 Niagara 或 UI 技术美术方向有相关经验,将会是加分项。 职责: 维护和制作角色、场景、特效的 Shader 和材质库,支持高质量渲染效果的实现 研究风格化及写实渲染流程,协助优化光照及后处理效果,提升整体视觉表现 参与渲染管线的定制与优化,负责材质及美术资产的性能优化,并使用 profiling 工具进行分析 跟进 UE5 渲染新特性,并在项目中进行合理应用 与美术、程序团队协作,确保渲染方案能够有效落地 岗位要求: 有游戏项目开发经验 3 年及以上相关工作经验 熟悉 UE5 渲染,掌握 HLSL、Unreal Material Editor,具备材质开发与优化经验 熟悉 DCC 工具及资产制作流程,如…
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