3D Environment Artist - Unpublished R&D Product (Contract)
- Location
- Guangzhou, China (China)
- Workplace
- Not stated
- Team
- CN Game Studio
- Posted
- 2026-10-15 (25d ago)
- Source
- Riot Games's career page (Greenhouse)
- Last checked
- 2026-11-10 (1h ago)
About the role
关于我们 我们以玩家体验为核心,用高品质的场景创作为全球玩家带来沉浸式体验。你将与美术、策划、程序等多团队紧密协作。我们鼓励大胆创想和持续学习,期待富有热情的你加入! 岗位职责 负责游戏内环境与场景的地编美术工作,根据策划及视觉需求进行搭建; 优化场景资源,提升性能并保证美术品质,协助完成部分工具的简单制作或流程优化; 与策划、美术、程序等多岗位协作,保障场景相关需求高效落地和完整呈现; 关注游戏体验与美术效果,根据测试与反馈持续优化场景表现; 跟踪行业美术发展趋势,积极总结和沉淀优秀的地编方法与流程。 任职要求 本科及以上学历,2年以上游戏项目环境美术/场景地编相关工作经验; 拥有至少半年以上Unreal Engine 5(UE5)项目场景搭建及资源整合经验,能独立完成场景布局和氛围营造; 精通常用3D建模/贴图工具(如3ds Max、Maya、Blender、Substance等),具备美术基础和空间构成能力; 熟悉主流引擎(如Unity等)环境搭建及资源整合流程者优先; 有性能优化意识,能根据需求调整资源以提升交付品质和运行效率; 能高效协同多岗位共同推进项目目标; 加分项 拥有一年以上Unreal Engine 5(UE5)项目场景地编经验或参与过UE5大型游戏项目者加分; 熟悉PBR流程、地编工具或关卡编辑器,有相关插件或工具开发经验; 有国际化、多文化团队协作经验;…
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