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Riot Games

Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem

Location
Los Angeles, USA (United States)
Workplace
Not stated
Level
Staff / Lead / Principal
Team
Riot Technology
Posted
2026-10-14 (26d ago)
Source
Riot Games's career page (Greenhouse)
Last checked
2026-11-10 (2h ago)

About the role

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including audio, test automation, runtime performance, tooling, and CI/CD.…

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