Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem
- Location
- Los Angeles, USA (United States)
- Workplace
- Not stated
- Level
- Staff / Lead / Principal
- Team
- Riot Technology
- Posted
- 2026-10-14 (26d ago)
- Source
- Riot Games's career page (Greenhouse)
- Last checked
- 2026-11-10 (2h ago)
About the role
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. The UnEco (or Unreal Ecosystem) team has an impact on a wide array of topics, including audio, test automation, runtime performance, tooling, and CI/CD.…
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